Journey to Another World. Return if you can.

A simulation of The Elevator Game written for Ectocomp 2017.

NOTE: Attempting to restore a game on the last endcredit/game over page seems to corrupt that save slot somehow. Please restart the game before attempting to restore.

PlatformsWindows, macOS, Linux, HTML5
Rated 3.8 out of 5 stars
(6 total ratings)
AuthorHanon Ondricek
GenreInteractive Fiction
TagsHorror, Music, Point & Click, Text based
Average sessionAbout a half-hour


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Click download now to get access to the following files: 8 MB
2014 I7 Test Version 648 kB

Development log


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Sorry to necro but I was wondering if I'm missing something. Is there is any way to save Reika? I've gotten to the point where I find her on top of the water tower on the roof, but that seems to be a dead end. Is there an ending where she escapes or is she doomed no matter what?

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Hey! Thanks for playing! So the answer... If you play the ending where you leave the building and return to the party, you'll find out...

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Spooky Halloween Twist! This was written for EctoComp which is short horror game jam, so there is no extended happy ending. 


This was super fun to play, and I loved that there were several endings! My only complaint is that in the ending where you talk to Reika on the fifth floor, the end screen comes so quickly after that you don't get a chance to read what it says!


10/10 40-minute existential nightmare, Mr. Ondricek, elevated my blood pressure higher than two metric tons of meth ever could

Oh wow! Glad you enjoyed(?) it! XD


That was really excellent, very tense adaptation of the story. Nicely done!


Thank you, I had a blast recreating it!


this was incredibly ennerving and im still unsure if im in the real world again or not. Awesome game, well done!!

Thank you! I'm glad you enjoyed it. Keep an eye out for the red triangle!


Thanks for the fun game, Hanon! I think I'll take the stairs from now on ...

It was a rather funny coincidence that we'd both seize on the elevator game as a premise for a horror game and comparing the two games is pretty interesting. I opted for a more linear approach largely because I don't have the skills to do what's done here, create an immersive environment through text and styling that gives the sense of actually being in an elevator. It manages to capture the feeling of playing the elevator game more accurately and is more genuinely unnerving, at least to me. 

NOTE: I've noticed that attempting to restore from a save slot on the final "game over" screen seems to corrupt that save slot. If you're at the end title screen with credits,  please restart the game before restoring so you don't lose a save. 

I'm not sure if this happens with just this game, or is a weird bug in the software. I'll investigate.